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Ace Attorney Dissertation Update!

2020.07.06 14:51 Poetic-Gamer Ace Attorney Dissertation Update!

Last month I posted the outline of my dissertation in this sub. Today, I'm posting about my dissertation was has been classified as a 1st degree worthy essay (82 for those curious) with my head held high and expecting a free dinner with my boyfriend.
First off, I want to thank you everyone for showing so much support and enthusiasm to read my dissertation. I honestly thought no one would be interested in it but I am sincerely glad that I was proved wrong. Whilst being able to write about Ace Attorney, reduced the monotony of process, until unfortunately the stress and anxiety of writing 12,000 words got to me multiple times and many time I considered giving up or half-assing it to get a passing grade since only a few toffs in suits would read it and then never give it a second thought. However, your comments really touched me, almost brought me to tears. I am thankful that my hard work will not go to waste and will be immortalised for everyone to enjoy. Academically, I doubt this dissertation will get any attention. I don’t plan on posting it to any official journal due to all the copyrighted material, but this started as a passion project and I’m okay if it stays that way.
I am posting my dissertation on to a blog I made: baaceattorney.blogspot.com, and will be posting the dissertation throughout the day.
So, here’s a formal introduction. My name is Mary if you have any questions. Anyways, this post is meant to act as supplementary material and summaries for chapters for those who don’t/can’t/want to read all 12,000 words. Also, some definitions for non-sociologists in the sub. I don’t think I’m ever going to talk about a game in this much detail ever again (since I’m not comfortable making 1hr long video essays on YouTube e.g. ‘[insert franchise] is GARBAGE’ - 02:30:14). However, as a pseudo-academic who won’t do a masters until its £9 per year instead of £9000, I guess this is my only opportunity to do this and it’s only worth it to share my thoughts with all of you who care about games and don’t just write nonsense of academic clout.
Again, as previously stated in my original post, when I critique the games I hope it came across that I was accusing Takumi, Capcom, or the localisers of being sexist/racist etc. I believe my critiques of the representation of certain characters were fair and while some characters can be seen as offensive stereotypes now (coughJeanArmstorngcough), I do acknowledge that this was mainly the fault of poor knowledge and awareness that these characters COULD cause offence in the 2000s and now in the 2010s/2020s and Capcom have acknowledged this.
But enough pleasantries, let’s get to the notes:
Introduction
Standard stuff. I do my best to introduce AA and why visual novels grew in popularity. Usually, visual novels have limited animation yet Ace Attorney (however much we mock the 2 frame animations) have loads compared other visual novels, and it’s clear that PW:AA had lots of ambition behind it even on the GBA, RftA in the DS version and Apollo Justice, they upped their animation budget and were really proud of it (so much so that they have flashbacks to them every 10 mins). Most games like Ace Attorney want to be movies or anime so badly, and in AA’s case, it eventually did crossover to those mediums showing they were destined be.
Yet, with realism comes realistic characters, which leads to characters looking and acting like real people we see on the street, or in Ace Attorney’s case, in a soap opera. However, when you make characters realistic, writers are victim to potentially portraying a character stereotypically or borderline offensively and then create controversy such as [insert whatever feminist or violence-based controversy you were probably thinking about]. Video games, now becoming more realistic and story-driven like literature or film is now exempt from the ‘it’s just lowbrow entertainment for babies’ excuse. We all play games whether casually or hardcore, engaging in fandoms (like this one) and, subconsciously or not, it does affect us. We internalise and interpret characters differently the same way we do offline with strangers and gaming is a part of that process now if done regularly. I didn’t say it in the dissertation, but I’d argue Video Games have replaced TV in terms of major influences in my life and for others too. For instance, I wouldn’t be writing this if Ace Attorney did not impact me in some way to think critically about its content and rethink my opinions after finishing my dissertation. Takumi is not a sociologist, but he definitely writes like one.
Chapter 1
I’m not a law student, so I couldn’t comment on the judicial specifics of the AA universe, but its implications I could. I do not know Takumi personally so I cannot psychoanalyse his life and ideologies, but his experiences from his class trial and first-hand exposure to court proceeding are transparent in AA when thinking from sociological perspective. Takumi’s writing really makes you empathise with Phoenix and the juridical system even if you know nothing about law or have a distrust for lawyers and/or the system, especially in Japan where even the best lawyers can show their wins on one hand. I interpreted traces of Althusserian and Weberian ideas (see Louis Althusser and Max Weber, prominent Marxist theorists) about class and institutional biases. Making Phoenix, a Japanese/Japanifornian lawyer the main protagonist is significant. In Japan and in AA, defence lawyers, whilst educated, have lower salaries compared to prosecutors, are less respected and are initially distrusted by police and witnesses. However, Takumi creates a fantasy within the real world, a fantasy where lawyers can win, and innocents avoid conviction. Thus, Phoenix becomes a likable character who wants to reform the system (which he does in AA:AJ) not dismantle it. Outside of law, Phoenix himself is relatable, whether players identity with or as him. I mean considering this sub isn’t about extensively discussing the ethics and laws of the AA world. AA’s main draw is the characters and fan’s investments in the characters as people and their lives. Seriously, go on the subreddit and I guarantee the most popular post will be of Maya looking cute or someone suggest a plot for AA7. Even though I just wrote 50 pages on it, the political/social commentary of AA is irrelevant for the most part. If Takumi genuinely wanted to make a radical commentary on the Japanese judicial system, he should either sold the script to a TV studio or wrote to his local councillor. However, the subtext is present, and it builds the foundation for the series’ characters and motivations.
Chapter 2
Okay. This is the big one. I initially wrote this chapter last before the conclusion, but I realised that the localisation prefaces most of not all the racial/gendereligious interpretations I make in this dissertation, so it was moved up. Sooo… many people like myself in gaming/anime fandoms detest localisations and sometimes for good reasons. Some localisations like the 4kids Pokemon dub with its jelly doughnuts debacle really grind my gears. Do they think we’re blind, stupid, and/or racist/xenophobic? I’ve been playing Yo-Kai Watch recently and they also changed the location from Japan to America and while it is less egregious than Pokémon’s anime localisation, it just baffles me more than anything why they still do this archaic practice like… people know about other places besides America right? It is really necessary to localise a character’s race as if Japanese-American people don’t exist. I know that White Americans probably make up most consumer demographics just by probability and numbers but… do companies really think it’s impossible to identify with a character that’s not the same race as you (the answer the yes, as a black person I do it all the time).
However, my research did widen my perspective a bit. Before the Japan explosion of anime/manga in the 80s and 90, it was difficult for foreign media to break into American culture and therefore, the mainstream. Iwabuchi’s research shows how Japanese products like Walkman’s were made in Japan and popular in the West but consumers could not tell they were distinctly Japanese. He uses the word ‘odour’ to describe the symbolic smell products give off. For example, every drinks Coca-Cola and knows the brand’s American, whereas Mario is Japanese made yet revered as an American/global icon (whilst looking Mexican). Therefore, companies were willing to compromise and allowed American distributers to make edits/cuts to make global expansion viable and not allow consumers to discriminate against their media based on foreign ‘odour’ since well… Japan wasn’t perceived as a favourable nation post-WWII aside from exporting good electronics. Stuff like editing out guns and alcohol is ridiculous to us but do keep in mind that if you want to market to children in certain countries, the tolerance of this stuff varies. I know this is a touchy subject, but if you making a show marketed for a global audience but maintain the cultural standards of the source country, you risk alienating or worse, offending the audience. This can range from cutting episodes due to toilet humousex jokes (e.g. Yo-kai Watch or adult/teen anime marketed towards young children) or more political things e.g. conservative countries censoring LGBT themes in Steven Universe. Whether it’s morally right or wrong to censor these things is up for debate and varies from nation to nation, but the bottom line is if the causal audience can’t connect with it culturally then hype/monetary gain is lost and becomes a niche product, which is not bad. I consider AA to be a niche franchise with mainstream appeal however lots of media will slip through the cracks if it doesn’t conform to audience expectations and trends. This trend isn’t restricted to globalised media from East to West, this happens to products exported from West to East and also local/national media. It’s a shame if a product isn’t a (inter)national phenomenon, then it’s considered a failure.
Ironic considering Japan’s version of the ESRB/PEGI is harsher than ours. It saddens me to think of all the Japanese games/anime etc we would not be exposed to if creators didn’t allow their works to be ‘censored’. Honestly, localisation is unfortunately necessary ‘evil’ and a damned if you do, damned if you don’t. Either you run the risk of alienating foreign audiences and devolving into a Japanese culture class or ruining the cultural integrity of the work and coming off as racist/imperialistic. AA’s localisation is inventive and clever given the constraints to appeal to Western audiences without alienating causal who aren’t exposed to Japanese culture/iconography compared to people within Western gaming/anime/otaku subcultures who can identify the iconography, even if they are ambivalent to Japan itself. Although the ‘Japanese-immigrant village in L.A.’ line is hilarious and similar attempts to act like LA isn’t secretly a Japanese city is silly, I appreciate the effort they went to keep all the Japanese iconography whilst making something original.
Also, Asian representation in Western media is pathetic outside the exposure of K-pop, anime, and (Japanese) video games. AA’s Japanifornia mixes the homogeneity of Japan and the diversity of America to allow players to interpret any racial/ethnicity the characters have. AA’s art style makes the character’s racially ambiguous so if you can headcannon anyone to be any race. Personally, before DGS, I just assumed Phoenix was white. Again, like I mention in the essay, different cultures have their own way of interpreting race and labelling people. I’ll admit that when I see paler characters who do not have realistic designs, I just assume they’re Caucasian (unless stated otherwise) and move on. This more of a personal issue for me since as a Black British person since outside of African-American live-action TV and movies, there is a lack of non-white/pale representation in anime and other media, although I do acknowledge that Japan has a significantly less of an African population compared to other Western countries, so as a black otaku I am aware that this is not due to any ignorance or malice on their part since Japan is very homogenous. The only ‘black’ people who I could even argue for in AA would be Nicole and Rooke from AAI2. However, that’s for another dissertation entirely. The point is that any character in AA, unless coded or presented otherwise (e.g. the Feys, Godot, Juan Corrida, Nicole, Rooke and Lotta), most characters are up for debate on their heritage, so the race of the characters don’t matter unless the player notices and cares. I do not think that all white, western players assume most pale anime characters are white and I hope that is not the message I portrayed. However, on the internet and my cited research found that this is a common opinion, even among non-White/Asian fans too.
Also, I never got to mention DGS since I only saw a playthrough of it during the cutting stages of my essay, but it is interesting how DGS does not use mukokuseki (racially ambiguous) design so it obvious to differentiate the British characters from the Russians and Japanese since the DGS actively revolves around globe-trotting and cultural differences/learning. While, SoJ does use mukokuseki designs but has more darker-skinned characters to display the difference between South Asia and Japan (Southeast Asia). Furthermore, I do not think Khura’inese names are racist or anything if anything they just piss me off since some of the puns are so blatant and lazy. I understand the localisers must make puns that English-speaking audiences would get and not everyone could infer puns from actual South Asian names/culture but still it’s just annoying.
TL;TR: I don’t think AA’s localization is racist, most characters are not racist caricatures and they can be any race you want with enough imagination. Whether you think Phoenix is Japanese or not, it doesn’t matter. AA can be diverse or homogeneous as you want. The series would probably less popular if they didn’t anglicize most the names.
Chapter 3
Great on to another can of worms. I hope I don’t upset the GamersTM. For a law-simulation AA takes a lot of liberties and gender representation is one of them. Women are underrepresented as lawyers, police officers and criminals. Really think about, for every male lawyecop/prosecutowitness/defendant, there’s at least one female counterpart and while that doesn’t sound impressive, compared to other media, AA has a decent gender ratio, so much so that I didn’t notice until I went the AAWiki character section and counted the numbers myself. With 509 characters (counting exclusive manga/theatre characters, the gender ratio is about 70:30 which most games can’t compare. But the numbers aren’t important. Are the characters portrayed equally and avoid sexist tropes? And the answer is… sometimes.
The fact that Mia is a mentor to Phoenix and a significant influence in his lawyer career is subversive since many women aren’t in those roles irl. Dahlia, the cute, dainty girl as a mass murderer. Ema, a geeky girl who wants to study STEM. Athena, being a playable character (that isn’t dead). Although I still have an inkling Athena was created was to say they had more than one female defence attorney (that wasn’t evil) and by 2013 it was like ‘oh crap still we don’t have a playable female lawyer that ain’t dead and we don’t sexualize every 10 minutes’. Granted, other crime shows have female characters in high-profile careers so it’s not special in that respect, but in video games where most women (and men) are royalty or martial artists, it’s a nice grounded difference. Having a multi-gender usually prevents really pervasive stereotypes since if there is more than one of [insert demographic] than it reduces the chance of horrible stereotypes rearing its head, because you can focus on character and not quotas. In AA, some men are tough and aggressive whilst some are effeminate and meek with characters like Phoenix acting as the middleman on the masculinity scale. He’s assertive and sometimes an asshole, but we see him get emotional, get angry and sad (see the beginning of Chapter 5 of Layton vs AA), without even seeing his face sometimes. Being emotional, intelligent, strong, or sexy is not exclusive to any gender in AA, and many characters overlap when describing them based on traditionally feminine and masculine traits. Hell, I think Edgeworth and Franziska are polar opposites on the masculine and femininity spectrum. Idk what the gender divide for the AA fandom is, but I’ll make an educated guess that there’s a 50/50 split, with a slight unbalance depending on the social media platform (I assume more men use Reddit but all the female Redditors may reveal themselves in the comments if I am wrong).
Nevertheless, gender stereotypes and sex jokes do persist in the series, ESPECIALLY in the OG trilogy. Almost as Hsu pointed out in her blog, this is usually due to archaic Japanese norms towards gender and leniency for sex-based humour. Jean Armstrong’s character speaks for itself and Mia’s tits can be considered their own characters considering how often we see them, but elements like Dr Hotti’s EXTRA creepiness was localised out in Western release which I am personally thankful for. Again, I know localisation is controversial, but at the same time, NOT localising taboo dialogue like Hotti’s also runs the risk of controversy as well. While I doubt many soccer mums play AA, I would rather censorship than news outlets finding another way to scapegoat video games. AA is a comedic series and most of the sex jokes are funny such as the 50 shades of Gray, BDSM and milkshakes references in DD and TT respectively. It’s just that to a Western audience where feminist influence is greater here and in Japan, things can be interpreted as sexist (which Takumi jokes about ironically (p.26)) and so a message can be misconstrued from a joke to anti-feminist propaganda depending on the player, but that’s an extreme example.
In terms of family, it’s cool how adoptive parents take centre stage in AA since crime can cause family breakdown and kids in those situations end up in foster care/adoption or stay with other relatives (Kay mentions she stayed with her aunt after her father died). Adoption in AA mostly symbolizes change. Changing parents and relationships is denoted by their animations and design. The most obvious example is Trucy. When we meet her, she wears a pink magician outfit, matching Zak’s but when Phoenix adopts her, she changes to a blue outfit to complement Phoenix. Similarly, Edgeworth gets his motif from Von Karma and Turnabout Memories shows that he copied Von Karma’s animations reflecting Von Karma’s strong influence on him over Gregory, his biological father.
For biological family, however, it’s much more complex. Biological family members fall into 3 categories: they are present but terrible, nice but dead, or not mentioned. Fathers, brothers, sisters, and mothers are equally dickish so there’s no gender gap here. The Fey’s and Khura’in’s bloodlines and powers are matrilineal is interesting, but the implication that many men abandon their wives and kids or use them for power over it is sad. For the Fey’s I imagine the secluded nature of Kurain Village doesn’t help matters and SoJ mentions many women leave too, but I don’t know, it kind of rubbed me the wrong way since, to me, it implied that a society centred on women was more or less oppressive than whatever society everyone else lives in (I would’ve said patriarchal, but that would upset the gamersTM) but either way I understand that the isolation and uneven power structure would force men out figuratively and physically, which again is sad. However, one thing I did notice was that there are significantly less brothers than there are sisters. seriously, the only male relationships that aren’t friendships or fatheson (in the main series) are KlavieKristop, Acro/Bat and Nuyhuta/Apollo. That’s it. I came to the conclusion that since Turnabout Sisters is such as big motif musically and narratively, women generally have sisters to rely on while men have friendships but still I honestly don’t know why this the case otherwise.
Also, no one… uh fornicates in AA. I mean, people have kids but no one we play as secondary characters do. Character express desire, lust, and make innuendos… but no one pairs up. Other than Godot and Mia, I don’t think there’s any canon pairings at all. Yes, characters have gotten married but usually one or both are dead, and do not remarry (except Thalassa). Maya and Phoenix are just friends. Phoenix has feelings for Iris but never formally dated after 3-5. Edgeworth and Phoenix have all the homoerotic tension of a BL doujin but that never goes anywhere. The fans do the pairing for Capcom so what’s the point. It’s funny how in AA all the characters have decent relationships one another that almost all romantic relationships are viable. AA7 could have Phoenix settle down with Maya or Edgeworth and I’d be fine with either pairing. It’s kind of nice that most heterosexual relationships in AA aren’t explicitly romantic and most homosexual pairings are viable whilst still showing sisterly/brotherly/bromance bonds. Any other writer would have had Phoenix confess his love for Maya the second she became legal in JFA, but no Takumi makes everyone social distance inside and outside of the court lol.
TL;TR: AA’s gender representation is better than most games. Men and women are equal, but Capcom is still contractually obligated to at least one tit joke per game (although post-AJ it’s with Athena’s lack thereof). Friendship triumphs over everything even over romance. Most parents are murderers, victims of murder or just horrible people overall. Phoenix may be bisexual who knows. Idc, Capcom please release an official AA dating sim (its only sexist if male opinions aren’t available)
Chapter 4
Religion and science are two majors, contrasting elements in AA. Both utilized for practical purposes by Phoenix. Forensics serves as a method of validating the defence or prosecution’s claims. It can’t be disputed, manipulated yes, but rarely faulty when under perfect conditions. Religion or the spiritual is ironically similar. Spirit channelling as an act and ritual is real. As shown in 2-1, the act can be manipulated. Spiritual power is biologically innate in Fey women and the Khura’inese royal family. The act requires physical and mental training like studying forensics and conducting fieldwork. Both forensics and Khura’inism are validated by their oral and written proof of their existence, and their shortcomings and advantages are explored in various cases. Both have strict rules and guidelines for users to follow or else the technique doesn’t work.
Honestly, the fact the religion/mythology is so openly validated in AA is weird but after some research its not hard to see why. Apparently in Japan, society is secular, but spirituality is still high. Old temples and shrines are still present and festivals which celebrate Japan’s religious past still occur but are mainly ceremonial and done for tradition (but obviously there are still devotees to religions in Japan). People who play Final Fantasy and other Japanese games will find that religious themes and designs are based on Gods in Buddhism and Shinto and other non-Asian-based religions (which have been subject to controversy for obvious reasons). Okami and Yo-Kai Watch are just some games are just devoted to the fictionalisation/validation of Japanese mythology in the context of their respective games. Are Yokai real? I don’t know but according to the games, people have been able to communicate with them for centuries (and some exist in America apparently). By all metrics in AA, Khura’inism is the ‘one true religion’ or at least the only religion with proof of its founders’ existence and hereditary powers. I was actually disappointed Amara or Gar’an didn’t channel the founder at the end. Would have shut all the sceptics up, because I was really annoying how all the American/Japanese characters kept calling Khura’inism stupid yet they’ve all witness proof of its authenticity (Phoenix especially considering he’s seen Mia DEAD more than Misty saw her alive).
TL;TR: Science or religion are equally beneficial to Phoenix. No one method is the best way to solve a crime, so AA teaches players to use anything at your disposal. Mia was already hot but the second she was channelled in Maya/Pearl’s clothing, she had rule 34 written on her tits. Maya’s so cute to a point where she can still be lewded regardless of whether she’s dressed as a nun or not. Amara probably stopped WWIII from happening. If you don’t believe in the Holy Mother you’re an infidel.
Chapter 5
This series is so intriguing. For a visual novel where you can only see one character at time over a background, this series captures so much heart and emotion. Even if you don’t know anything about law you’re able to empathize with the victims and grow to hate the villains yet understand their reasoning for their actions (except 2-3). I don’t plan on going to law school because of AA, but some of you on Reddit said it gave you a spark of interest to study criminology and forensics and go law school. It’s amazing that one game could inspire so many great sequels and spin-offs as well as player’s imaginations. The fan-art, cosplay, Let’s Plays, all to express passion and talent for one series. AA is one of the few series which classify as popular by numbers and in gaming pop culture, AA’s depth and length as a visual novel makes it so only the memes and OBJECTION! are well known as outside the periphery of this fandom. This makes the fandom culture online/offline 100% less toxic compared others and fortunately the enthusiasm of the community is not diminished by lack of recognition. Fan-made localizations (Shout out to Scarlet Study) and translations done by the community are amazing. Quite frankly, AAI2’s fan localization is the most impressive ‘fan work’ of I’ve seen done by an indie team. Keeping the localised puns and added voices clips really set it to a high standard. It’s amazing to see fans so dedicated and productive.
Doing this dissertation and observing the fandom from afar was a great experience. I only wished I’d told the sub about my work earlier so I could get direct quotations from all of you about the topics I’ve discussed, but unfortunately I was (and still am) quite shy and anxious about sharing my work with others, especially online given how SOME gamers can be about any critical analysis of video games, positive or negative. Lots of academic works analysing video games focus on the violent, misogynistic/GamerGate nonsense, and the toxic culture associated with gaming spaces and while some studies and analyses are truthful, it not reflective of every series or fandom. I tried my best to do something different beyond this paradigm that games are just toys that cause people to kill or hate women. AA the series and the fandom really tested my critical thinking and opinions of video games as I wrote this. Gaming means a lot to me and to a lot of you I’m sure it’s gotten you through tough times, frustrated you or encouraged you to do something new, whether it be law or post your fanart to this sub.
In sociology, identity is a personal yet collective concept. We all have one but sometimes have different ones we present to others. AA’s characterizations reflect this. AA’s characters may not be real, but their real-world influences and parallels can be ignored or understated. I don’t know how much individual characters made you reflect on your race, gender and religion in a positive/negative/neutral way but personal for me, it reaffirmed and challenged most of my thoughts on things. Most of this was due to the cultural differences between Japan (Eastern) and Western values/mores. From minor questions like ‘Why is Will Powers seen as unattractive when he looks like a meeker Hugh Jackman?’, to major ones ‘Why was the Fey clan up their own arses when they allowed Misty to banish herself and abandon her kids?’ and ‘Why is Phoenix’s school’s encouraging fascism/public degradation to children. Both questions can be justified by simple cultural differences surrounding gender, family, and punishment (explained in Chapter 1/2). All my personal interpretations of race and sarcastic ‘where are all the black people?’ and ‘Why the f*** is Acro is bright red and dressed like a (stereotypical) Native American when he never mentions his heritage?’ questions mean nothing when Japan is a homogenous society/culture and generally do not always portray other races/ethnicities (positively or negatively) unless creators have an interest in doing so (For example, according to Soul Eater creator, Atsushi Ōkubo created Kilik to improve the representation of black people in manga). The proliferation of women in law or in court wearing skin-tight/low cut clothing that would make your local pervert blush is annoying, but is for all intents and purposes, is meant to be amusing and not demeaning (And I also do find them all attractive so I’m just as horny guilty for enjoying the view).
What we as westerners might deem ignorant and take the moral high ground for is due to living in a melting pot of cultures or personal exposure, is perfectly innocent to the Japanese public. Of course, NOT all Japanese raging are racists/xenophobes (we have enough in the West as it is) and when you actually go beyond amine/weebs talking over actual Japanese people, you may learn that many ‘ist’/’obic’ rhetoric is not condoned there and is increasingly resisted against as many people globally are more socially aware of each other and other cultures. While I doubt there’s a Japanese woman writing her dissertation in parallel to me, and I’ll naively assume that the critiques I spoke about would be similar but who knows. I would be interesting to see how Japanese people would react to this dissertation but unless someone is generous enough to translate 12,000 words for free (or £10 Nintendo eshop voucher) I doubt it, but I will hopeless wait in my pm box if anyone’s willing to.
TL;TR: Ace Attorney’s awesome and I opened my mind about how different cultures perceive identity and culture. You have the ability to enjoy media and still THINK critically about it and what messages it conveys, but at the end of the day, AA among other games, are made for our enjoyment. If AA made you smile, laugh, or cry or go out and get a law degree, then it has fulfilled its purpose.
Acknowledgements
Special thanks to the AA community not only on Reddit but everywhere on social media. THANK GOD! I’m so glad a franchise I only got into a year ago doesn’t have a toxic fanbase I accidently ran into (late stage Steven Universe fans know what I’m talking) and everyone on the sub talks and acts like NORMAL people who are civil with each other unlike other gaming communities I’ve seen. I feel very comfortable posting here, which is a rare feeling since both offline and online I’m very shy/lonely person, and the volatile examples of social media drivel, fan wars and cancel culture have unfortunately heightened my anxiety x10000. (Seriously, I purposely ignore live chats on official gaming streams for this reason) I have always been hesitant to share my thoughts online or at the very least chat and make meaningful friendships. But everyone on this sub, close friends or not, is very nice and civil, even when making jokes and debating one another. Even though I wished I had asked the sub earlier to contribute first-hand opinions of the series, I am still happy this sub was an important part of my citations. Seriously the mods, do a fantastic job, keep up the great work!
Janet Hsu and the localisation team. Hsu’s blog was instrumental to getting developer’s and localizers’ insights on AA’s development. These people are single-handedly response for all the weird representational oddities in the franchise and I’m in great debt to them. Within the corporate restrictions they made an American-Japanese California hybrid work. I still believe they are a textbook example for who a globalised localisation CAN work with insulting the creator or foreign audience. Regard less of its own silliness at times, Japanifornia makes the AA world much more interesting compared to if it just was Tokyo or California.
Court-Records.net. and Ace Attorney Wiki Contributors. I would be nothing without you. All the images, notes, trivia, translated material and citations in my dissertation, that I did not find on my own, I got from you. Fans make a fandom, but fans who maintain records and articles about a franchise for others to enjoy and learn from maintain a legacy. I’m honestly astounded by some of the info kept on these sites after so long (I wasn’t even in the double digits when people started posting in the CR forums!). Their dedication is something to admire. Thank you.
My Boyfriend. I remember when you suggested we play AA together after finishing the Layton series. We spent the whole summer the series in my small uni room playing snuggled together in the blistering heat. When I was contemplating my dissertation topics, you immediately suggest AA and I sent my outline in. My tutor was impressed. Even if Capcom never releases AA7, the series will always be in my heart since AA combined with Layton, brought him and I closer together as friends, S/Os, gaming partners, and soon roommates. If I never accepted his FB request don’t think I’d give this series a chance let alone write a whole paper about it. I love you honey and I hope AA7 comes out before our 50th wedding anniversary.
If you would like to share my work on other platforms, please ask before doing so, or at least redirect/link people back to this page for credit. Also, if anyone is insane nice enough to translate my work in Japanese or any other language for non-English language fans to read that would be amazing too.
Thank you all for taking interest in my work. Enjoy the dissertation and keep enjoying Ace Attorney!
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